AI Insights · Timothy · October 2024
Top Dance Games in Brazil Q3 2024: Unified Platform Insights
Discover the performance trends of Brazil's top dance games in Q3 2024, with insights on downloads, revenue, and active users from Sensor Tower.
In the third quarter of 2024, Brazil's top dance games on a unified platform displayed interesting trends in downloads, revenue, and active user engagement. Data sourced from Sensor Tower reveals the performance of these popular apps.
Just Dance Now, developed by Ubisoft, maintained a consistent weekly revenue, peaking around $3.1K in early July before experiencing a gradual decline to approximately $2.6K by the end of September. Weekly downloads saw a significant spike at the end of July, reaching 18.8K, though they eventually decreased to around 7.6K by the end of the quarter. Active users mirrored this pattern, with a notable high of 32.1K in late July before settling to around 17.8K in September.
Ice Skating Ballerina by Coco Play saw modest revenue figures, generally under $30, with a brief peak at $29 in early September. The app's downloads peaked at 5.2K at the end of July, subsequently dropping to about 1.1K by the quarter's end. Active users also peaked in late July at 7.5K, decreasing to approximately 2.8K by September.
Dance Clash: Ballet vs Hip Hop, also from Coco Play, had a revenue peak in late July at $33, with downloads reaching a high of 3.8K in the same period. However, both metrics saw a decline towards the end of the quarter, with downloads decreasing to 147. Active users showed a similar trend, rising to 14.5K in early August before declining to 7.3K by September.
Acrobat Star Show experienced a revenue peak of $15 in late July. Downloads surged to 3.7K in the same week, followed by a decline to just 4 downloads by the end of September. Active users followed this trend, peaking at 5.8K in early August and decreasing to 635 by the end of the quarter.
Lastly, Pole Star! from Crazy Labs had no recorded revenue during the quarter. Downloads varied, peaking at 1.9K in early September before reducing to 1.6K by the end of the month. Active users showed a similar pattern, with a peak of 2.8K in mid-September, eventually settling at 2.1K.
These trends provide a snapshot of the dance game market in Brazil, with more detailed insights available from Sensor Tower's comprehensive analytics.